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Unreal Engine Configuration
DefaultEngine.ini — Enable Crash Reporter

Add these sections to your project's Config/DefaultEngine.ini:

; ─── Crash Reporter Configuration ───────────────────────────────────── [CrashReportClient] CrashReportClientVersion=1 DataRouterUrl="https://YOUR_DOMAIN/api/reports" ; Set to false to skip the CRC dialog and auto-submit in Shipping bHideLogFilesOption=false bIsAllowedToCloseWithoutSending=true [CrashReportClientSettings] bSendUnattendedBugReports=true bSendUsageData=false ; Optional: include minidump in the upload bSendMemoryUsageData=true [/Script/Engine.Engine] CrashReporterURL="https://YOUR_DOMAIN/api/reports"
DefaultEngine.ini — Shipping Build (Auto-submit, no UI)
; For Shipping builds — suppress dialog, always submit [CrashReportClient] DataRouterUrl="https://YOUR_DOMAIN/api/reports" bHideLogFilesOption=true bIsAllowedToCloseWithoutSending=false [CrashReportClientSettings] bSendUnattendedBugReports=true
Additional Context — GameName & Build Info

Make sure your project sets these to get meaningful crash metadata:

[/Script/Engine.GeneralProjectSettings] ProjectName=ALongSurvive ProjectVersion=0.1.0 [/Script/UnrealEd.ProjectPackagingSettings] bUsePakFile=True IncludeCrashReporter=True
Endpoint Reference
POST /api/reports Receive UE crash multipart upload
GET /api/crashes List all crash reports (paginated)
GET /api/crashes/:id Get single crash detail + files
PATCH /api/crashes/:id/status Update crash status
DEL /api/crashes/:id Delete crash + all files
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