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Crash Reports
Unreal Engine Configuration
DefaultEngine.ini — Enable Crash Reporter
Add these sections to your project's Config/DefaultEngine.ini:
; ─── Crash Reporter Configuration ─────────────────────────────────────
[CrashReportClient]
CrashReportClientVersion=1
DataRouterUrl="https://YOUR_DOMAIN/api/reports"
; Set to false to skip the CRC dialog and auto-submit in Shipping
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
[CrashReportClientSettings]
bSendUnattendedBugReports=true
bSendUsageData=false
; Optional: include minidump in the upload
bSendMemoryUsageData=true
[/Script/Engine.Engine]
CrashReporterURL="https://YOUR_DOMAIN/api/reports"
DefaultEngine.ini — Shipping Build (Auto-submit, no UI)
; For Shipping builds — suppress dialog, always submit
[CrashReportClient]
DataRouterUrl="https://YOUR_DOMAIN/api/reports"
bHideLogFilesOption=true
bIsAllowedToCloseWithoutSending=false
[CrashReportClientSettings]
bSendUnattendedBugReports=true
Additional Context — GameName & Build Info
Make sure your project sets these to get meaningful crash metadata:
[/Script/Engine.GeneralProjectSettings]
ProjectName=ALongSurvive
ProjectVersion=0.1.0
[/Script/UnrealEd.ProjectPackagingSettings]
bUsePakFile=True
IncludeCrashReporter=True
Endpoint Reference
POST
/api/reports
Receive UE crash multipart upload
GET
/api/crashes
List all crash reports (paginated)
GET
/api/crashes/:id
Get single crash detail + files
PATCH
/api/crashes/:id/status
Update crash status
DEL
/api/crashes/:id
Delete crash + all files